A beginners guide to a printed world

If the visions of American Scientist and futurist Eric Drexler are to materialize, we are all going to be living in a world full of "grey goo", uncontrollable self replicating machines born out of molecular nanotechnology in the not so distant future. 'Universal Assemblers' will feature in every household with the ability to repair or rebuild atom by atom by any physical object, having a major impact on the manufacturing industry and ultimately worldwide employment. With more time on our hands will we use this new found space and time for creative thought, to further evolution or sit back and watch the printer jam.

During the course of the year I will be compiling information from many people involved with 3D Modeling, Rapid-prototyping, Digital Fabrication and 3D Printing to produce a set of instructions, to enable future users of this technology to utilize its potential as a design tool, instead of a finished model, click print, dah dah!

Instructions

1. Buy a Rep-man Printer, now print one for your friend
2. For now use ABS plastic until the powder based printer’s come down in price
3. Collaborate, collaborate, collaborate
4. Model using a mixture of digital and physical materials/methods
5. Exquisite Corpse: Send your model to another geographical location, then wait for the return
6. Make use of the leftover support material, often it is this that is as interesting as the designed object itself
7. Recycle: grind down or blow off unused material back into the printer and move onto the next stage of your design
8. Like all great inventions, 3d printing is a hybrid of two or more existing technologies. The greatest product of this will undoubtably be a hybrid with something else...Boujou software!
9. Communication in the near future will change beyond belief, expressing ideas in a two dimensional format will become completely unintelligible so get cracking
10. Enjoy!

Discussion with Sani Razak

On Friday 13/11/12 I met with Sani Razak,

Sani worked in the Department of Architecture, the University of Malaya in Kuala Lumpur, one of the oldest universities in Malaysia. He taught there for three years, with particular emphasis on design studio, and subjects like visualisation, drawing and draughting; from freehand sketching to CAD utilisation (two and three dimensional data). His particular study is the development of technology and construction, and he also undertook research on BIM (Building Information Modeling) to find its feasibility as compared to the actual design, contractual and constructional process. Other studies included sustainable design and urban design in the equatorial context. Sani returned to Edinburgh in 2008 to commence a PhD.

- Courtesy of http://webdb.ucs.ed.ac.uk/ddm/ACEPG/page.cfm?txt=46

Sani and I had a long discussion about his current research on digital fabrication in architecture, his experiences with architectural modeling techniques, including 3d printing, laser cutting and CNC printing, cognition, computer aided manufacturing, human computer interation and integrated cad/cam systems. It was extremely interesting talking about why we model in architecture and what it provides us as designers. From older methods right up until the cutting edge technology used by architects such as Greg Lynn and Lisa Iwamoto its all in there.

Please follow the link below and have a listen...



Discussion with Ann Marie Shillito

anarkik3Dblack_logo.gif


On the 18/11/12 I had a lengthy discussion with Ann Marie Shillito, , Research Fellow in Design and Applied Arts. The project is investigating how advanced VR technologies can be used to aid applied artists in conceptualising new work. Collaborators in the project include Edinburgh University Virtual Environment Centre and Reachin Technology AB, Sweden.

One of the products that Anarkik3D is developing from Tacitus Research and HandsOn market research is a revolutionary software application for creating and modelling objects intuitively in three dimensions. This package ‘DrawnReality’ enables the designer to interact with tangible virtual objects using a haptic (force-feedback) device and attached stylus in conjunction with either stereoscopic glasses or stereovisual system. As easy and as versatile as using pencil and paper, this digital equivalent of sketching and rough modelling, gives full movement and rotation (six degrees of freedom) and co-location within a true three dimensional environment. This application is a radical alternative to traditional CAD methods for visualisation and exploration of initial design concepts. Designers, artists, architects and animators can now construct and modify their ideas more intuitively as if it were a real solid object, entirely in the digital domain, with all the advantages this offers.

These advantages and benefits are transferable to different applications in other sectors, markets and for tasks where the quality of the 3D interactive experience needs to be high. Anarkik3D is already providing a service to companies, developing demonstrators, prototypes and bespoke applications for more intuitive and innovative ways of working in virtual and digital domains.

- Courtesy of http://www.eca.ac.uk/index.php?id=387


Rapman 3D Printer

A demonstration of the Rapman printer at work with a Q and A from an
attendee and Rapman operator.

Haptic Demonstration

Below is a video I took in the sculpture court at ECA. Ann Marie
Shillito and A1 Technologies were demonstrating Haptic modeling
software and Rapman Printers. The software was hard tog et your
head round at first so a demonstration from its designers was extre-
mely helpful.

Discussion with Gilberts3d


On the 10/11/12 I visited Gilberts Architects and 3D Department where I
discussed with their senior 3d modeling and printing employee, Stuart
Farish about the current use of 3d printing in the architecture industry,
its merits and its failures.


Listen to the full discussion here...